Team JunkfishBootleg Steamer Game Trailer
Team Junkfish
Video Games
Consumer Products
CG Game Trailer. Welcome to the intoxicating world of the prohibition era, where every step is a riotous dance on the edge of legality. It's a time defined by hidden speakeasies, daring bootleggers, and the birth of organized crime in America. Here, danger mingles with untamed excitement in a hedonistic blend, creating an unapologetic allure that's impossible to resist.
Directed by Malcolm & Cowan. We put together a CG team including 2D art, 3d modelling, animation & FX simulations.
Let's demystify the process of video production. We estimate this example to cost around £35-50k because we logged roughly:
30 days of production management which is high as we scripted and directed a narrative based film. As a ballpark we estimate 1/2 day management per day of shoot and edit. This could be higher for complex projects or lower if you can help with the creative or coordination. This includes scheduling, edit supervision and producing documentation such as risk assessments.
No shoot as this was post production only. We can work with assets our client provides such as images, logos and photos (lower budget), use assets from libraries of stock images, videos and graphics (medium budget) or design and produce original 2D / 3D animation (higher budget). Often we do a mix of all.
55 days of post production time. Generally the length of post production depends on the volume of footage, number of deliverable versions (eg social cuts) and rounds of revisions budgeted. This was not consecutive days as we leave gaps for client feedback.
No voiceover recorded by us. VO is very effective but requires actor fees as well as scripting, recording and editing time. We only suggest professional VO if there's not a more cost effective way to convey information such as interviews, on screen text or a recording provided by your team.
Animation / graphic design formed most of the post production. We can design simple titles or use stock animation as part of the edit process but where possible, as we did here, we suggest budgeting for original animation to elevate and brand any film.